3D MODELING AND ANIMATION

 

 

I work with Photoshop and Unity creating for example 2D props, environments, characters, and tiles for Pixel Art Video Games using shading techniques and design principles, drawing concepts, creating color palettes, importing the work into Unity, and making the necessary adjustments. In short, I focus on game design, storytelling, character development, and game development: creating game design documents, etc.

During the year 2020, I am finishing different specializations: Game Design & Development, Art for Games, Virtual Reality, and XR: How to Create VR/AR Apps. I work in a PC environment and my goal is to get a VR-ready laptop soon.

My strong skills are innovation, research, entrepreneurship, leadership, and design. Besides this, I am a success-oriented executive that loves working remotely with emerging and exponential technologies. This means that I have experience in setting goals, making strategic plans, coaching others, and working on different projects at the same time. The focus is therefore not only on a continuous learning process but also on measuring the results. Furthermore, innovation is something that I work on on a daily basis.

In the year 2020, I finished courses with the latest features in each of the 3D programs mentioned before.

 

TOOLS: Unity3D, Autodesk 3ds Max, Autodesk Maya, 3D Blender, and Photoshop.

LANGUAGES: C#.

EXPERIENCE: 3D Modeling and Animation, Game Assets, Characters, Environments, and furniture.

 

3D MODELING AND ANIMATION OF AN ASTRONAUT

(Coming in early August 2020)

 

 

LANDSCAPE, SKY, AND SPACESHIP

 

The 3d modeling was made with Autodesk Maya

 

Rendering-to-see-results-during-work-cropped

 

Final-camera-animation-and-creation-of-stars-cropped

 

Side-View-Final-cropped

 

Final-destination-cropped

 

Final-touches-with-Special-Effects-cropped

 

 

CREATING A 3D LOGO WITH MAYA

 

 

MAKING A LANDSCAPE WITH 3D BLENDER AND UNITY 3D

 

Low-Poly-Art-01-08-2016

 

 

3D MODELING WITH UNITY 3D

 

VC-creation-of-a-terrain-in-3D-1024x307-cropped

 

 

 

I created the low-poly assets in 3D Blender and brought them into Unity. I then created the campfire scene with sound.

 

My-CampfireScene

 

 

3D MODELING WITH BLENDER 3D

 

 

 

WORKING WITH LIGHTS AND SHADOWS

 

 

 

CREATING TEXTURES

 

 

 

 

 

 

3D MODELING WITH 3DS MAX

 

 

 

 

CREATING MATERIALS

 

The materials were done with Autodesk 3ds Max.

 

TEXTURING WITH KEYSHOT

 

BEFORE TEXTURING

 

Indoor and outdoor images of an old model of drone used to show only the texturing which will be done by me

 

 

FINAL

 

FINAL-DRONE

 

 

CERTIFICATIONS IN 2D AND 3D

 

 





 

CERTIFICATION IN PYTHON